Hello All,
We’ve been discussing the ratings systems in our games quite intently over the past few weeks here at Castle Jagex (in the FunOrb Dungeon of course). The ratings systems was a mechanism that we originally devised in order to match people of a similar ability together, it was never really designed to be a high score system, which is of course how it’s being used (hindsight, wonderful stuff). We are therefore thinking about ways to change the mechanism we use to display highscores for the multiplayer games.
We want our players to be able to compare themselves to each other in a way that makes sense but we also want to give you a reason to keep playing. We are therefore thinking of using what we call a “ratchet system”. This works by preventing you from dropping below a score point once it’s reach.
For example: Once you get a “metascore” (lets call it) of 1000 or more, you can never drop below 1000 again, same at 1500, same at 2000 and so on. This way you have an incentive to keep on playing as you have no concerns about dropping your “metascore” below a certain point.
We would keep the current rating system as an internal mechanism for matching players of a similar ability when playing rated games. You chaps would see the “metascore” system and be able to compare each yourselves using that and the current win/loss percentages that are already available (with some tweaks).
We don’t want to implement something like this without getting your feedback first. If we do this, the exact mechanism involved is to be decided, so with this principle in mind please let us know what you think. Do you like the idea? Do you not like it? Do you have any suggestions? Please let us know.
Now I’m sure your first question is, “What about ratings transferring?” I’ve put up a separate post in this forum on that topic.
Okay, let us know what you think and as ever…
Have fun folks,
Mod Korpz