Planet FunOrb

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Your Security Dongle And You

Posted by Omali on July 11, 2009

I’ve done my own sleuthing to bring you some information on the upcoming USB security dongle from Jagex.

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Andrew Chimes In: Security Dongle

Posted by Omali on July 11, 2009

“Hi, 

I’ve noticed the Jagex Security Key poll is causing some heated debate, so thought I’d better pop in and post some clarifications. 

The first thing to bear in mind, (which we really should have mentioned in the poll), is we are NOT looking to make a profit from this key. The price is to cover the cost of buying the device and shipping it. In fact these devices aren’t particularly cheap and if we do go ahead with this I expect we will probably LOSE money doing it. To be able to get it down to $10 we would almost certainly have to either heavily subsidize the cost of the key (i.e sell it at a loss), or buy in such huge bulk that we would end up with a large number we’d never sell (Still making a loss). So this really ISNT about making some quick money. The main reason for the poll is to see if there is enough interest to make it practical at all. 

Now you’re probably wondering why we would even consider doing this if we would be losing money. The reason is simple, we’re in this for the long run, not for a quick buck, and therefore player satisfaction is extremely important to us. And a player who has had their account stolen (even though due to a keylogger/virus on their own computer) is generally not very satisified! We feel that the benefit of keeping our players safe outweighs the cost, and so we are willing to potentially take a bit of a hit on this. 

Which brings us on to the ‘bank space’ incentive. Which is exactly that… an incentive. 

The problem we face is the VAST majority of players don’t actually believe they need extra security (until it is too late), and it seems very hard to convince them otherwise. I’ve been working on computer security for years, and the problem is people assume if they have an antivirus and a firewall and don’t tell people their password they are bound to be safe. This ISNT true! It certainly makes you safer, and is a very good idea, but it sadly doesn’t make you invulnerable. Even if you are very careful – believe it or not you can still end up with a keylogger on your computer. For starters all of the commonly used web-browsers are written in C++, and repeatedly suffer flaws where if you visit a malicious webpage, even without clicking on anything your computer can be compromised. I’m more up to speed on computer security than most, but I still use a bank pin on my account, and will still be using a Jagex Security key on my account. Because I don’t suffer from the delusion that I’m somehow magically immune. 

So the problem we face is we know lots of our players lose their passwords, we also know those very same players point blank refuse to believe anything bad could possible happen to them, and think they are secure (until it is too late), and therefore probably won’t buy a security key. The evidence for this is clear, just look at our own forums and all the people saying “I’m secure, I don’t need a key!”. So we started wondering what we could do about that. If we can incentive people to buy a key some other way perhaps we can still protect their account. Of course even if the key does ultimately protect them, they will probably never even realize that it happened, and will probably go on thinking that they didn’t need it, but at least their account is secure. 

We chose extra bank space for the proposed incentive, because a) we already give extra bank space to members anyway, so this doesn’t unbalance things further in any way b) it kind of makes sense that the people with the fullest banks are the ones with most to lose, so the ones who most need a key. 

So this isn’t about RWT (any more than the members game we already sell isn’t about RWT), and it isn’t about trying to make a quick profit. It really is simply about keeping our players accounts secure. 

If we were in it for a quick buck we would just sell the bank space and forget the loss making key idea entirely (then we WOULD make lots of money), we’re not going to do that, because that’s not what this is about.

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Jagex Security Dongle

Posted by Omali on July 10, 2009

While Jagex is a clear industry leader in making our games and infrastructure secure, some of our players’ personal computers have proved vulnerable to account hijacking in the form of viruses, key loggers, phishing websites or players simply revealing their Jagex password. Given these challenges, we are determined that your account remains secure at all times, even if your personal computer has been compromised or somebody else knows your password. We think we have found a solution to these problems: the Jagex security key.

This key looks a bit like a USB dongle, which you will be able to put on your key ring or store in a secure location. The key will reveal a six to eight-digit code that changes every few seconds and is completely unique to you. Type this code into a Jagex login page and you will be able to guarantee that you are secure from any hijacking attempt.

For the techies out there, the key is an ‘Enterprise two-factor authentication solution’. We’re really enthusiastic about its potential to stop hijackers and phishing sites in their tracks, but since this will require significant investment and resources, we aren’t going to make any final decisions without talking to you first. We would like you to head over to the poll system, on the left-hand side of the RuneScape front page, and answer two questions: would you be interested in buying one of these security keys, and what is the most you would be willing to pay?

With the Jagex security key, we would be so confident that your account is secure that we could consider adding expanded bank space to those accounts that are protected by the Jagex security key.

NOTES – it would not be compulsory to buy the security key. It would be an optional means for you to keep your account genuinely secure. The Jagex security key would be available to all countries for a single one-off price. The security key would be available to both free players and members.

While we are enthusiastic about the Jagex security key, there are still a number of variables that could determine whether we can roll this out, ranging from technical challenges and, naturally, players’ interest in the device.

Please give us your feedback in the Jagex Store Feedback forum.

Thanks,
Mark Gerhard

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Development Diary: Back-End Upgrades

Posted by Omali on July 10, 2009

Welcome to this dev blog about infrastructure, the first of its type. I am Mod Tom S, IT Manager, and I would like to keep you updated on some of the big infrastructure changes that will benefit both RuneScape and FunOrb.

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Paybysms In Singapore

Posted by Omali on July 10, 2009

We’re pleased to announce that our players from Singapore can now pay for membership of FunOrb by SMS. This means that you can purchase or renew membership using your mobile telephone. We know this is something that our Singaporean players have been waiting for, so we’re happy to be able to offer this service. If you’re a free player from Singapore, and want to know more about the benefits of membership, click here.

The following networks in Singapore support PayBySMS:

  • SingTel
  • Mobile One
  • StarHub

We’re continuing to look into ways of making alternative payment methods available in other countries, and as soon as we’re able to offer these services, we’ll let you know.

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Rating and Feedback.

Posted by Omali on July 10, 2009

Thanks to the power of WordPress, it’s now possible to rate…pretty much anything! I’ve put up a backend update that will allow viewers to rate posts, pages, and comments. To rate a comment, click on either the thumbs up or thumbs down next to the comment itself. To rate a post or a page, simply choose a star from one to five at the top of each post/page.

I’ve also set up a Feedback page to get some comments from viewers. Hae something you’d like to say? Go ahead and say it! As always, I make it as easy as possible to comment, even anonymously. No need to enter a name or email into the box.

Happy Orbing!

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New Zombie Dawn Multi Maps

Posted by Omali on July 8, 2009

More zombies, more humans, more mayhem! Zombie Dawn Multiplayernow has 16 new maps. We also have a new option for matches, allowing you to choose a random location for your battles. This should help even the odds, because no-one will be able to tell whether they’ll end up in a cramped mall, a crumbling prison, or the White House’s back yard.

We would also like to thank everyone who took part in the Zombie Dawn Multiplayer level design contest. Two of the ideas submitted were used as inspiration for levels in this update: Birdmaster’s winning prison level and Sven_58’s 2-player submission. Congratulations to both of you! Some other entrants may also see their maps come to light in the future, so keep them coming.

In addition to this, Zombie Dawn Multiplayer is now completely free to play. Any FunOrb user can now play Rated games, and research powers and traits to your heart’s content in every stage available. Go get your ‘Gotcha!’ Achievements; that should be fun to watch!

Mod Shade

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Congratulations Spaderdabomb!

Posted by Omali on July 7, 2009

Congratulations to Spaderdabomb for winning the first week of the Diamond Division!

You’re the first person to recieve the ‘We Are The Champions’ achievement — remember, you need to log in to the game for your profile to be updated and the achievement to be displayed.

We’re aware that the ticker on the records screen still says ‘Nobody Won The Diamond Division Last Week’ — this is a glitch which will disappear tomorrow when we deploy some tweaks.

Thanks to everybody for all the feedback. WE ARE LISTENING! The goalkeeper is being sent back to boot camp for a little retraining, of course, so look out for a new version in a few days’ time.

Cheerio all, and enjoy the game! Keep the feedback coming. Polite feedback will be prioritised. Mod Zeph

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Goodbye Mod Sophie!

Posted by Omali on July 5, 2009

Planet FunOrb gives a farewell to Mod Sophie, who finished her final day on the Jagex Runescape team today.

zn2a2q

We’ll miss you, Mod Sophie. Even if you did work on the “other” team.

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Jagex Aware of Kickabout League Lag

Posted by Omali on July 2, 2009

The following was posted on Jagex’s Twitter today.

We are aware & are working on the lag issues for KickAbout, no eta yet. The Euro server isn’t being used much so if in Europe use that.

-Ajd

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