Armies of Gielinor Single Player Campaign
A glorious day for Zamorak! Today we bring you an update we’ve been talking about for quite some time; the first single-player campaign for Armies of Gielinor is now available. Lead the Zamorakian horde after the god returns to Runescape, and battle the forces of Saradomin and other armies in order to conquer Hallowvale.
The update features a map-driven, dynamic campaign, allowing you to complete it in any number of ways. Each mission rewards you with a different upgrade, providing trinkets, additional unit types to summon, or a mana boost that you can use in other battles.
This campaign is available to free players and members alike, and there are six Achievements for you to collect. Each mission can be played multiple times even if already completed, allowing you to perfect your skills and get a position in the Highscore tables! By the way, your progress in an ongoing mission is saved automatically, even if you log out.
So head on over to Armies of Gielinor and ready your army for battle. Hallowvale will burn!
Mod Shade
FunOrb Developer
Shattered Plans Update Released
Shattered Plans has been revamped, enhanced, extended, and relaunched! Newcomers should find the game easier to learn and master, while experienced players will find that the fundamentals of the game remain the same, so you can still command fleets of warships and control empires spanning dozens of star systems. Key features of the update are:
- Revised map layout: systems are now laid out on a regular hexagonal grid, making it easier to see the battlefield at a glance and who has the largest empire
- Redesigned interface: the interface now takes up less of the screen, and most of it is presented in windows that you can drag to different positions
- Alternative rules: the Streamlined rules make managing your empire’s defences and production much easier. The Classic rules are also still available for those who want the additional depth of the tactical options they provide
- Additional game modes: as well as the traditional Conquest mode where you need to kill your opponents, Shattered Plansnow has three new game types:
- In Points mode you earn points each turn for every system you control, and if you can reach the target score before your opponents, victory is yours. This mode has similarities with Conquest mode, but takes less time to play
- Capture and Hold mode (known as Sol mode in the multiplayer lobby) takes placed on a fixed map layout. Players start at the edges, and Sol, with the scorched remains of Earth, is at the centre. You earn points by capturing and holding Sol, and whoever has the most points at the end of 20 turns wins
- In Derelicts mode the map is scattered with abandoned alien objects. Capturing a derelict will earn you points each turn as you research its secrets, but this research is expensive and reduces your income. To win, you need to strike a balance between earning points to reach the target score first and having enough forces to hold your territory
- New Achievements: there are 10 new Achievements in Shattered Plans, designed to test your mastery of the various game types and your ability to dominate the battlefield. Oh, and your understanding of the mysteries of Time.
The galaxy is yours for the taking, so click here to start your career of conquest.
Mod Photon
FunOrb Developer
This Week’s Update Delayed…
Hello All,
I was hoping to have Shattered Plans ready for release to you today, regrettably we’ve found a connection issue with the server / client communication that needs to be fixed. Therefore I’ve taken the decision to postpone the release until Monday. Please accept my humble apologies for this and rest assured that the development team are working hard to solve this problem.
We will be keeping the Halloween release live on the service until Monday accordingly.
Sorry about this folks,
Mod Korpz.
Oh Yea, Two Games Now 100% F2P (Forgot)
Thank you for keeping us informed Jagex.
For those of you who don’t dive into the forums as much as I do, you’ll have either found out on accident, or you are not yet aware that Jagex made two games fully free to play last week. FunOrb Pool and The Track Controller.
For some odd reason, Jagex decided to not announce this on the main page, rather as a bouncing note on the bug fixes thread on the FOOF (FunOrb Official Forums).
Enjoy your new toys, free players.
Best UK Dev: Jagex

Congratulations Jagex, for being named the United Kingdom’s Best Developer! Looks like the cancellation of Mechscape is not going to set this company back, oh no.
So everyone hold up your tea, your soda, your milk, your water, your juice, your mouse (if you’re not drinking anything) and join in a toast. To another year of outstanding work. And a pat on the back for all of you who voted for Jagex this year.
And enjoy the new Planet FunOrb subtitle.
Two Polls Down, One Up
Well I think it’s about time those two polls came down, don’t you?
In the first poll, Which Upcoming Game Do You Want First? Unsurprisingly Pirate Empires took the #1 spot with 44% of the vote.
- Pirate Empires 44%
- Bachelor Fridge 25%
- Dungeon Assault 2 17%
- TerraPhoenix 2 14%
Only 25% of you were correct, however. With November coming up fast, Bachelor Fridge will be the first in the list to be released, with Dungeon Assault 2 and Pirate Empires sometime in early 2010, and no word yet on TerraPhoenix 2.
As for poll numero doso, when asked Most Anticipated Update? most of you answered: FunOrb Central, in fact 59% of you did.
- FunOrb Central: 59%
- Armies of Gielinor Update #3: 16%
- Forum Update: 9%
- Main Page Overhaul: 9%
- Hostile Spawn Expansion: 7%
Well, Hostile Spawn and the AoG Update #3 are coming out this year, hopefully alongside the forum update.
Halloween Is Here!
Happy Halloween everyone!
The FunOrb Halloween achievements are here! As a result, the Halloween page from last year has risen from the dead and is ready to server you.
As always, Planet FunOrb will hold a page detailing the Halloween Achievements and how to obtain them. As of right now, I can’t confirm that all of the achievements from last year are back.
Edit: I’ve done some work to the Halloween page. Almost all of the new Halloween Achievements should be there.
Updating the Milestones page tomorrow, I’m sure you all can’t wait.
Good News Everyone! Staff Tracker Launched
I haven’t exactly been sleeping for the past month or so, and today I’m happy to announce that I am launching the Jagex Staff Tracker. Have you ever wanted to know who is working on your most anticipated update? With the Jagex Staff Tracker (v1.0.8.5) you will be able to see Mod Nirdgerl’s prototype, or that Mod Crab is loitering in the restroom on his cell phone (not really).
Check it out here: http://planetfunorb.com/staff-tracker/
The upcoming page has been a success in chronologing everything Jagex is currently working on. The Staff Tracker page is to show who is working on what. You’ll be amazed, I was not aware about the graphics update.
The Planet FunOrb Staff Tracker. It’s like stalking, without the restraining orders!
Status Update: Developer Diary
It’s been a while since the last time we did a Status Update on FunOrb and I know that a lot of you are asking questions about releases and the like, so here goes our most in-depth and honest appraisal of where we are with FunOrb currently.
First off, we’ve had a number of major back-end infrastructure changes take place over the summer. The first and most visible of these was the display names project, which allowed players to choose a different name. This has been the equivalent to a game’s worth of work for us, principally due to the number of systems we needed to update. The development team have been working hard on integrating the changes required to every one of our games and service modules; it’s been time consuming and complex and has highlighted the need for us to improve the maintenance overhead that the games currently require (more on this later).
State of Play II
Hello All,
It’s been a while since the last time we did a “state of play” post on FunOrb and I know that a lot of you are asking questions about releases and the like, so here goes our most in-depth and honest appraisal of where we are with FunOrb currently.
Read more…
